Portfolio · 2022 to 2026

BriarHunt

Software · game systems
worlds · live experiences

Edinburgh, ScotlandIndependent + studio work
Selected work
Journey visual quest editor with three connected task nodes
Lands of Erosia title artwork
The Sibyl tabletop subclass cover
Snowmie Mission Control desktop interface

Selected workProject register2022 to 2026

Professional work

Selected studio work

Design
Narrative
Art
Engineering

Live / System

Professional · Anonymised · Project lead

Live-service direction

Project leadership across design, narrative, art, and engineering for an established live service with more than 10,000 monthly users.

Work
Existing-system redesigns and new features
Scope
Roadmap, production, implementation, live iteration
View project

Professional · Public credit / private implementation

Creator event operations

Experience design, development, and live operation for a multi-day custom creator event with more than 40 participants and a combined peak audience above 10,000.

Work
Experience systems, preparation, administration
Live
Moderation, mediation, support, recovery
View project

40+ creators

10k+ peak audience

Multi-day live experience
Kotlin · Compose

Current role · Professional

Dawn Launcher / Client

Senior Software Engineer on a standalone Java/Kotlin Compose desktop launcher and client, working as one of two launcher developers.

Product
Standalone desktop launcher / client
Public scope
Role, stack, team, product format
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Independent systems & experiences

Independent software and interactive work.

Three case studies drawn from their interfaces, source architecture, implementation stacks, and operating constraints.

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Independent and collaborative work

Worlds, tools & rules

Lands of Erosia title artwork
World design · Engineering · Direction

Lands of Erosia

A solo-created persistent action-RPG world for roughly 25 creators, integrating more than 450 packages and two custom systems.

Tooling
Obsidian · Markdown · Leaflet · JavaScript automation
Rendering · Public collaboration

Veil

Cross-loader rendering infrastructure: models, render targets, depth, shaders, and post-processing.

Framework · Independent

Alembic

A data-driven framework for damage types, elemental reactions, and status effects.

The Sibyl tabletop subclass cover
The Sibyl
Heir of the Gods tabletop subclass cover
Heir of the Gods
Published tabletop design · D&D 5e

Tabletop subclasses

Two finished subclass designs exploring rules, progression, theme, and balance.

About

Briar Hunt

I'm based in Edinburgh and work as a Senior Software Engineer on Dawn Launcher / Client, in Java, Kotlin, and Compose. The rest of this site covers game systems, worlds, live operations, art direction, and independent tools.

Current · Senior Software Engineer
Dawn Launcher / Client